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Tiori
Located further down from Rukoren, a path leading those adventurous into seemingly nowhere. The dirt road was taken by researchers and scientists to get to their lab, however, some trees that had fallen over the years make it nearly impossible to get there anymore. Even though the skin-pelts have long since gone from this land; their memory lives on as unknown contraptions litter the floor of the forest. Evergreens and fading maple/oak trees are few and in between, however, it is next to impossible for sunlight to creep in through the leaves and branches of the trees. The contraptions that were scattered, have weird liquid and bottles that had expired, as well as little white and brown paper-like objects that had crumpled and deteriorated; leaving a reminder of what had happened a good distance from where you are. Sounds of crows and ravens even make this place far more eerie.
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Shiruna
Fog and the heaviness of heat and death surrounds you with turmoil. A land that resembles a place straight out of your nightmares meets your gaze. The scent of potential prey had lured one here, or perhaps it was even something else. Trees with barely, if none, vegetation and a dead field with grass and stocks of corn that was once used as a form of food source for scientists lay dead and turned in different positions. Rukoren’s plentiful array of trees compares not to this place where everything, and everyone, is out in the open. Though it appears sunny, even with the few bits of clouds or any weather in general, darkness looms over the horizon of this hellish place. Sounds of birds and other various wildlife can make for something far more chilling and uneasy, who knows if awards await you for your venture into this land.
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Rukoren
Towering high over the lands in the Dead Man Isle is Rukoren. With its roaring waterfall, it's sheer drop off and dark green oaks that bush out, creating a canopy to whatever lies beneath it. A fog, not as thick as it is in other areas of the Dead Man's Isle, settles on the highest part of Rukoren. If venturing near the waterfall do not throw caution to the wind for it is easy to lose ones footing and fall into the rushing water and be thrown over the side to your death. Caution is also advised for snakes slither along the forested areas as well as some Skin-pelt traps and traps created by the forest itself.
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Lokonie
Engulfed in dead, untangled plants, it is a wonder as to how the land still has any sustenance to give off. Though trees and grass surround the land, the water located here only the most desperate will ever touch. The taste and smell is putrid. However, the only enticing thing that would land anyone here is the small fish that swim alongside the border of the lake. The land is still as dark and mysterious as everything else located in Dead Man’s Isle. It is located just off the border of the Research Lab, as well as Ailbhe, so at least once everything is done here, the safety of trees can be a good place to hunker down. That is, if anything else couldn’t be lurking around the area.
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Ulyander
On a downward slope, bordering Kiolesi, is a land that smells highly of death and rotting leaves and dirty, foul smelling, water. A sense of deep foreboding lies over the dead forested area. Tall, thin, leafless trees stand weakly in their spots as if they would fall down in the slightest gust of wind. Throughout Ulyander the loud, deafening sound of frogs rise up and shatter the once eerie silence. Large stones and small sharper stones lie littered about on the ground, nearest the slope that leads to Kiolesi giving the danger of stumbling or twisting a paw.
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Kiolesi
A heavy, dense, fog clings to the land of Kiolesi. Often times it is hard for travelers to see the treacherous, steep, path that trails upwards in a steady climb. Loose stones and fallen logs lay throughout the path making it even more so dangerous. Large and looming pine trees stand tall and firm in their spot casting, faint, eerie shadows against the ground that dance hither and thither as if the shadows were alive and reaching out to take its next victim.
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Ailbhe
Substantial amounts of trees surround the area next to the scientist building. The dark smell of decay and filth fills one with unease and a sense of dread. When escaping from the confines of the trees, the scenery is far from pleasant. Moss and mildew can surround paws as unkempt, dead grass can make things hard to see through. Get through the entanglement of grass, make sure to watch your step as murky water can be another issue that you would have to face. There are a few bits of land that can keep the water out, but, even then; moss and mud can easily engulf paws and cause someone to get stuck in its grasp. Only the bravest of explorers really adventure here; for anything can happen for a wolf that’s not careful. Whether it be seeing a certain prey item, or something far worse than that.
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Research Laboratory.
A sense of weariness and urgency is often felt when entering this land. A sense of being unwelcome and as if you are intruding on some strange and untrodden land often overcomes one as they meander along through the broken and rough path. With the exception of creaking branches and the crackling of leaves, silence is the only thing heard. Standing tall and firm and casting a shadow of uncertainty and evil is the once white walled structure that was created by the Skin-pelts. It stands looming and threatening. It is what gives off the evilness that lurks here. Tall, thin, and unhealthy trees stand round about it, spourting leaves only here and there come Spring time. Thick, unnatural, steps lead upwards towards the flattened, cold, surface of the building where one can see; broken windows with shattered glass still lingering about. A broken, heavy, wooden door that is hanging on just by one hinge. Thick and twisting vines work their way upwards along the walls of the structure, twisting and turning until only a few walls remain untouched by their invasive and scratchy stem. Within this structure things of the past may be found, little items or trinkets left behind from the Skin-pelts. But tread carefully and keep your eyes peeled for anything can happen inside or around. Evilness always lurks in the shadows and comes out when it is least expected.
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Settled deep in the center of Renyana island lies a place known to the inhabitants as Dead Mans Isle. These lands are neither pretty nor plentiful. A strange aura seems to hold these, once beautiful lands, captive. Within this area lies the dreaded Skin-pelt building that use to house a great many of them as well as many, many, wolves.
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